CLASS OBJECTIVE
Introduce the programming procedures for individual objects (sprite) and some of its main properties.
OBJECTS (sprites)
Using the lower-right panel you can add as many objects as you want, but each one of them have their indivudual properties, for example, position on the screen, size or orientation. Before you start creating algorithms you must be aware of these.
Some objects also have costumes, this is, a collection of alternate images to change the sprite appearance.
CODING EVENTS
Using events such as "click on sprite" or "press key", among others, you can change the appearance, position and size of any object. You can try with some of the next examples.
By clicking an object you can send a message that can be received by others. This is used to activate more than one object algorithm at the same time.
In the next example, your can see 3 objects (and a different backdrop) programmed separately. When the buttons are clicked a message is sent and the boy object reacts when it recieves the message.