CLASS OBJECTIVE
Interact with users by asking questions and reacting to their responses.
QUESTIONS AND VARIABLES
You can ask users for information and either save it or not. Obviously you have to create variables before.
There is a difference between "saying" and "asking". When you use "Say" a message is shown. When you use "Ask" the algorithm waits for information.
Use "Set" to save the information into a variable.
ACTIVITY
Although you don't have to try the next Scratch program, analize it to make your own conclusions.